Battle Brothers Mods

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  • Battle Brothers

An overhaul mod that increases replayability and variety. Alternate starts, commanders, camping, world generation, art, effects, new enemies, new weapons, new skills and AI changes. Battle Brothers Weapons Guide. Polearms: Here it’s mainly a rivalry between a pike and a billhook. Even though pike has less damage it’s secondary ability – repel – is much better. Ranged weapons: Bows are great against unarmored targets and are great to spam arrows, crossbows are for armored opponents. Battle Brothers. A turn based tactical RPG which has you leading a mercenary company in a gritty, low-power, medieval fantasy world.

  • Legends Mod Beta (WotN Compatible)

    An overhaul mod that increases replayability and variety. Alternate starts, commanders, camping, world generation, art, effects, new enemies, new weapons, new skills and AI changes

    Legends Mod Beta (WotN Compatible)

    An overhaul mod that increases replayability and variety. Alternate starts, commanders, camping, world generation, art, effects, new enemies, new weapons, new skills and AI changes

  • modding script hooks

    Implement mods without overwriting whole files, to improve mod compatibility

    modding script hooks

    Implement mods without overwriting whole files, to improve mod compatibility

  • Tryout Talents

    Reveals both the talent stars and skills when trying out a new brother

    Tryout Talents

    Reveals both the talent stars and skills when trying out a new brother

  • Max Battle Brothers Mod

    Increases Brothers Count in fighting line from 12 Max to 18 Max.

    Max Battle Brothers Mod

    Increases Brothers Count in fighting line from 12 Max to 18 Max.

  • Ultra Bros

    Customize your battle brothers game.

    Ultra Bros

    Customize your battle brothers game.

  • Faster

    This mod makes movement and combat faster, for the impatient.

    Faster

    This mod makes movement and combat faster, for the impatient.

  • Craft Named Weapons

    Allows you to craft named weapons at the taxidermist.

    Craft Named Weapons

    Allows you to craft named weapons at the taxidermist.

  • Tryout Talents Alternative

    Reveals both the traits and talent stars when trying out a new brother

    Tryout Talents Alternative

    Reveals both the traits and talent stars when trying out a new brother

  • Craft Armor and Shields

    This mods lets you craft armor and shields

    Craft Armor and Shields

    This mods lets you craft armor and shields

  • Sell loot for more (WotN compatible)

    Increases the prices you get when selling items at towns

    Sell loot for more (WotN compatible)

    Increases the prices you get when selling items at towns

  • Pause without conflicts

    This simple mod adds autopause when leaving a settlement and when sighting an enemy party, and does so without conflicting with other mods.

    Pause without conflicts

    This simple mod adds autopause when leaving a settlement and when sighting an enemy party, and does so without conflicting with other mods.

  • 18 bros in battle

    Supports 18 bros in battle and 9 in reserve.

    18 bros in battle

    Supports 18 bros in battle and 9 in reserve.

  • Increased sight range

    Increased sight range from mountains(x3) and hills(x1.5).

    Increased sight range

    Increased sight range from mountains(x3) and hills(x1.5).

  • Scoutable Locations

    All enemy locations on map now have a scout report (excluding legendary)

    Scoutable Locations

    All enemy locations on map now have a scout report (excluding legendary)

  • More Music (WotN compatible)

    Adds more music variety to each faction using a similar style

    More Music (WotN compatible)

    Adds more music variety to each faction using a similar style

  • Autopilot

    This mod adds some automation and quality-of-life improvements to battles: fast item switching, auto-passing, auto-shieldwalling, ignoring bros, and AI control.

    Autopilot

    This mod adds some automation and quality-of-life improvements to battles: fast item switching, auto-passing, auto-shieldwalling, ignoring bros, and AI control.

  • 18 fielded bros - 27 in roster for all starting backgrounds (requires northman DLC)

    This mod allows any of the preset starting backgrounds for the campaign to have 18 deployed bros into battle and a total roster of 27.

    18 fielded bros - 27 in roster for all starting backgrounds (requires northman DLC)

    This mod allows any of the preset starting backgrounds for the campaign to have 18 deployed bros into battle and a total roster of 27.

  • Settlement Situation Tooltips

    Shows the effects of the settlement situation in the tooltip in the settlement interface.

    Settlement Situation Tooltips

    Shows the effects of the settlement situation in the tooltip in the settlement interface.

  • Battle Sisters (use legends instead)

    Adds female mercenaries to the battle brothers roster

    Battle Sisters (use legends instead)

    Adds female mercenaries to the battle brothers roster

  • Alp nerf (WotN compatible)

    Three options for nerfing alps. Reduce summons, add fatigue or remove autohit.

    Alp nerf (WotN compatible)

    Three options for nerfing alps. Reduce summons, add fatigue or remove autohit.

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Brothers
Permissions and credits

Battle Brothers Mods Steam

Credits and distribution permission

  • Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
  • Upload permissionYou are not allowed to upload this file to other sites under any circumstances
  • Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
  • Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
  • Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
  • Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
  • Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets

Author notes

This author has not provided any additional notes regarding file permissions

File credits

Credit to Adam for his mod_hook mod. The mod_hook files are included with Legends Mod

Donation Points system

This mod is not opted-in to receive Donation Points

Battle Brothers Mods

Battle Brothers Mod Install

Changelogs
  • Version 0.11.3

    • Updates mod to work with 1.3.0.21
    • Fixes all players joining 1v1 champion event battles
    • Adds minimum Per Head payment for contracts - Based on economic difficulty (1,5,10,5)
    • Fixes Rangers Cascade Shot to use ammo. Each shot is now a separate shot, similiar to quick shot, except with the half damage and shield bonus from this perk.
    • Fixes issue where a Runed shields and armor aren't displayed in the inventory.
    • Fixes the Nobles' Inspire and Relax perks.
    • Fixes incorrect party size for Legend Trader start.
    • Reworks commander tent UI. No more drag and drop. Just select a tent, then toggle a bro to be assigned to it. Bros are listed in each tent from best to worst at the job.
    • Fixes favored Hexe and Alp perks not being selectable.
    • Fixes Levitate skill.
    • Fixes a crash when loading a save game with a bro with missing hand injury.
    • Fixes a crash with summoning skeletons.
    • Fixes crash when using warlock hex skill.
    • Fixes the buckler bonus. When using a buckler in combat, grants a +15 Melee and +5 Range bonus if adjacent to at most 1 enemy.
  • Version 0.11.2

    • Fixes battle bug with missing hand injury
    • Fix for Formations loosing items!
    • When selecting a new Formation for the first time, no longer do you start with a blank/naked set. It'll use the previous formation as the starting template. (Tip, if you rename the formation to 'NULL' it'll force this to happen on existing formations)
    • Fixes Ranger and Lone Wolf origins crashing on starting with Legendary difficulty
    • Fixes Hex battle crashes on Legendary Difficulty
    • Fixes a rare crash in battle with the ai_ranged behavior
    • Fixes Alp perk bug (alps now have underdog)
    • Adds a minimum contract payout: 100, 50, 30, 10 based on economic difficulty.
    • New Map Config option: Gucci Citadels - all Citadels will have Training Hall, Armor, Weapons, Fletcher, Barracks, Ore Smeleter, Blast Furnace, and Workshops.
    • New Map Config option: All trade locations - guarentees that at least of one of every location that produces something is on the map.
  • Version 0.11.0

    • Added female combat sounds
    • Level cap raised to 99
    • Added more variance in the types of settlements created on each map
    • Added Estoc, Military Goedendag, Two handed Club Reinforced woofen flail, Cat o nine tails, parrying dagger, buckers. Merged slings
    • Berserker - has an off-putting effect on all but the lowborn or outlaws, making them cost 10% more
    • Berserker - his brutality inspires combat backgrounds and outlaws, making them cost 10% less.
    • Berserker - Has an increased chance of finding barbarians for hire in small towns
    • Berserker - Each recruit gains Berserk on hire instead of in battle
    • Crusader - will not hire outlaw backgrounds
    • Crusader - pious recruits are more numerous, happier and cost less
    • Crusader - can take on favoured enemy perks for Zombie, Skeleton, ghoul and vampire
    • Crusader - each recruit gains fortified mind on hire
    • Noble - high born and military backgrounds support your cause, are happier and cost less
    • Noble - Able to hire Noble house soldiers like his starting retinue
    • Noble - each recruit gains bags n belts on hire
    • Ranger - some backgrounds idolise the rangers, they will be happier and cost less
    • Ranger - some backgrounds hate the ranger lifestyle, they will be angrier and more expensive
    • Ranger - increased chance of finding poachers and hunters, with a tiny chance of finding another ranger
    • Sisterhood - Vala start now has two shieldmaidens, a noble woman, a fletcher and a pickpocket
    • Sisterhood - Can only hire women, will find more female recruits, and they will be pleased to join your cause
    • Sisterhood - Each recruit gains 'hold out' perk on hire
    • Seer - Educated or bright recruits cost less and are happier
    • Seer - Uneducated or dumb recruits cost more
    • Seer - Can gain hexen as a favoured enemy
    • Seer - Student is applied to all recruits on hire
    • Warlock - Begins with undead followers, any follower who dies has a 90% chance of being ressurected as undead
    • Warlock - makes pious recruits deeply uncomfortable, with 33% becoming superstitious.
    • Warlock - outlaw recruits enjoy the warlock's carnage, but it leads 33% to develop paranoia.
    • Warlock - Increased chance of finding graverobbers in big towns.
    • Warlock - is now ok with human sacrifices, incase you decide to hire some cultists.
    • Trader - has increased chance of finding donkeys, peddlers and caravan hands
    • Trader - Barter skill is roughly one tenth of previous value to align with DLC trader start
    • Trader - Reduced base barter impact and xp on delivery quests, also reduced difficulty of events during the delivery
    • Beggar - all new hires become sick and unhappy
    • Beast hunters - gain Favoured enemy perks - letting them specialise in Direwolves, Spiders, Nachzerers, Goblins, Orcs, Skeletons, Zombies, Lindwurms, Schratts, Unhohlds, Alps, Hexe, Vampires
    • Beast hutners - will find more beast hunters in large cities
    • Beast hunters - trophy trait now increases the drop rate of runestones
    • Cultists - Cultists and Flagellants gain Scourging and Flesh Mortification perks
    • Cultists - increased chance of finding cultists for hire
    • Cultists - Vala and donkeys are ok with cultist events so you can take on these recruits without them leaving after the sacrifices start
    • Deserters - Gains Second wind, Sundering strikes, Composure and Steadfast
    • Deserters - Loses student, gifted, fortified mind and dagger specialist.
    • Militia - can hire 27 bros
    • Militia - game now treats them as 20% weaker to make up for being lowborns, so they can swarm more effectively
    • Militia - units have weapon perks including farmhands, poachers, thieves, fishermen, minstrel, butcher and shepherd.
    • Poachers - Hunters, Bowyers, Fletchers and female nobles gain Lookout, Sprint, Ballistics, Close Combat archer, Double Strike
    • Poachers - Hunters, Bowyers, Fletchers and female nobles Lose Battleforged, Brawny, Colossus, Flail, Mace and Hammer specialisations
    • Poachers - Poachers gain Lookout, Sprint, Debilitate and Double Strike in addition to their shortbow skills
    • Poachers - Poachers lose Battleforged, Brawny, Colossus, Flail, Mace and Hammer specialisations
    • Raiders - increased chance of finding raiders, barbarians and thieves for hire. With a small chance of finding killers and assassins.
    • Raiders - Raiders have a hard time attracting recruits, non-outlaws costs 50% more. Outlaws cost 10% less and have a 50% chance of gaining a trait.
    • Raiders - Barbarians gain: Devastating Strikes, Debilitate, Second Wind, Last Stand and Battle Flow.
    • Raiders - Barbarians lose Student, Gifted, Fortified Mind, Bow and Crossbow Specialisations
    • Backgrounds set to outlaws: assassin, barbarian, berserker, brawler, cultist, deserter, disowned noble, female disowned noble, pickpocket, gambler, graverobber, killer on the run, cannibal, necromancer, pimp, poacher, raider, thief, vagabond, wildman
    • Backgrounds set to pious: adventurous noble, apprentice, eunuch, troubadour, flagellant, hedge knight, historian, blacksmith, inventor, ironmonger, nun, shieldmaiden, squire, minstrel, monk, orc slayer, retired soldier, shepherd, swordmaster and witch hunter
    • Backgrounds set to ranger recruits: apprentice, assassin, beast hunter, bowyer, adventurous female noble, fletcher, disowned female noble, houndmaster, hunter, blacksmith, herbalist, inventor, taxidermist, lumberjack, orc slayer, poacher, retired soldier, swordmaster, witch hunter.
    • Backgrounds set to educated: Apprentice, bastard, eunuch, historian, inventor, nun, male and female nobles, monk, squire, witch hunter
    • Migrated all starts to DLC scenarios
    • Migrated map generation config over to the new DLC map generation algorithms
    • Migrated Legendary settings across to DLC backend and merged all creature changes
    • Incorporated all DLC weapons, enemies, events, perk and backgrounds
    • Incorporated every change in every update since DLC release.
    • Texture overlap bug removed from map generation
  • Version 0.10.5

    • A new Bandit start, begins with 8 characters and 27 roster slots. begins at war with all civilian settlements, at war with all nobles but one, and friendly with bandits, all camp activities unlocked.
    • Enables heal outside of camp, rate set by economic difficulty 100%, 66%, 33%, 10%
    • Enables repair outside of camp rate set by economic difficulty 100%, 66%, 33%, 10%
    • Bro modifiers in camp all now have diminishing returns.
    • Noble begins with enough reputation to do noble missions, friendly with one noble, at war with another. begins with bags and belts and scouting unlocked.
    • Warlock is friendly with zombies. Starts with brink of death, which now grants survivor instead of nine lives. gains a roster slot, begins with gathering unlocked
    • Berserker begins with infectious rage. begins with gathering, hunting and scouting
    • Crusader begins with strict sermons. Begins with scrapping and training
    • Ranger begins with fletching, hunting and scouting unlocked
    • Seer begins with teacher, revolt and entice AP reduced, levitate can now be cast on others. gains a roster slot, begins with gathering and training
    • Beggar begins at war with all noble factions, begins with scouting
    • Runes are now all working correctly again.
    • Two new weapon rune sigils (poison, similar to gobbo poison and bleeding, similar to regular bleed effect).
    • Added combat log entry for Feeding weapon rune sigil (displays how much fatigue was recovered)
    • Vala Heightened Senses fatigue cost standardised
    • Vala prmonition buffed to max of 33%
    • Added Anatomical Studies perk for Inventor, required for the prosthetic events to work
    • Inventor and the one he's making prosthetics for now shows up in all events
    • The Inventor can now alleviate his own permanent wounds
    • Added slight damage scaling to the Warden's basic attacks
    • Pimp background is now good at barter and scouting
    • Recruited Female nobles have ammo now.
    • Removes double student perk from apprentices
    • Adds reach advantage back to all the backgrounds with custom perks
    • Buffs last stand, may be too stronk
    • Fixes steadfast so it reduces fatigue when being hit, not when hitting.
    • Fixes situation where extreme barter values had negative effects, by placing an upper cap.
    • Makes piercing shot more reliable and cheaper
    • Hand to Hand buffed, always does a minimum damage
    • Factions can now conquer each other's cities outside a noble war
    • Increases durability of slings
    • fixes missing inventory images for runed slings
    • Fixes Sickle skills
    • Fixes butcher skills
    • Fixes AP cost on goblin crossbows
    • Fixed lute entice ruining other weapons
    • difficulty tooltips, start descriptions and sigil tooltips updated
  • Version 0.10.4.2

    • *Fixes crashes related to Vala chants when finishing a battle and when starting a battle.
  • Version 0.10.4.1

    • *Fixes a case where save games won't load if you have a rune equipped on an item.
  • Version 0.10.4

    • Fix crash when loading save that has an active escort caravan contract.
    • Fixes PoisonMastery perk not being enabled in combat.
    • Fixes armor not dropping as loot for zombies and skelies.
    • Fixes bros in third row not resetting equipment after battle.
    • Removed double student perk from Peddler
    • Reworks Warlock perk tree to make it a viable solo run.
    • Buff warlock's grizly scythe.
    • Slightly increase late game difficulty scaling on legendary
    • Legendary economic doubles the penalty for failing caravan missions
    • Fix for Vala Radiance effect.
    • Fix naked bakers.
  • Version 0.10.3

    • Legends Crusader, Noble and Ranger can be obtained through crisis events (replaces the vanilla crusader and orc slayer, noble is new event)
    • Training tent now has a chance to give permanent stat increases everytime you train (not just when you successfully get XP upgrade). Percentage is directly related to how long you are in camp plus training tent bonus.
    • Fixed rounding errors in Repair and Workshop camp tents which gave wonky results.
    • Fixed Camp training tooltip
    • Fix player base image resetting after camp
    • Makes throwing flasks and nets cost the same as throwing a weapon
    • Crossbow shots cost 3AP and reload costs 4AP. adds manueverability and berserk synergy to crossbows.
    • indomitable and stalwart grant immunity from being swallowed
    • Reduces time is takes for Vala Rune enchanting
    • Added a new Vala perk: Heightened Senses (Chant)
    • Vala may now target enemies that already have the Malevolent Spirits effect on them, updating it's power
    • Fury's effect now scales with the Vala's Resolve and various stats of the affected ally
    • Reduces barter XP bonus gain from caravan missions
    • Removes disloyal traits from all commanders
    • Fixes Rangers' Piercing Shot not using ammo and usable by something other than bow or xbow
    • Ranger starts with higher ammo.
    • Herbalist is slighty more expensive now with slight reduction in melee skill
    • Added information about what Malevolent Spirits actually does (active skill tooltip)
    • Fixes nun's habit graphics
    • Fixed missing sickle perks icons
    • *Legendary unhold loses nimble, colossus and muscularity. Gains last stand. Gains +100% health, heal rate doubled.
    • *Legendary bog unhold loses nimble, last stand, muscularity. Gains +100% health, heal rate quadrupled.
    • *Legendary frost unhold loses executioner and nimble. Keeps muscularity. Gains +100% health double healing rate.
    • Spider poison disables Unhold healing
    • *Legendary raiders gain nimble
    • *Legendary bandits gain backstabber
    • *Legendary skeletons gain shield expert
    • *Legendary spiders lose overwhelm, their poison does double damage
    • *Legendary basic direwolves lose overwhelm, all direwolves deal twice as much damage when injured
    • *Legendary orc young lose battle forged and gain crippling strikes
    • *Legndary Bandit and Marksman get nimble
    • *Fixes stun immunity on legendary hexen
    • *Fixes stun immunity on legendary necrosavants
  • Version 0.10.2

    • Fixes Orc behemoth not dieing
    • Remove duplicate perk in Noble perk tree
    • Fixes camp tents not getting results when completed
  • Version 0.10.0

    • Adds camping overhaul with tent upgrades, backgrounds and events
    • Adds healing tent t otreat injuries while camping
    • Adds repair tent to assign bros to increase repair speed
    • Adds crafting tent to create recipes
    • Adds hunting tent to collect food
    • Adds gathering tent to acquire medicinal herbs
    • Adds fletching tent to craft ammunition
    • Adds scouting tent to provide advanced warning and find enemy camps
    • Adds training tent to gain xp, stats and perks
    • Adds barber tent for haircuts on the road
    • Adds enchanting tent to allow creation of rune stones
    • Adds rune stones with bonuses that can be applied to your gear, can drop from strong enemies
    • Adds new legendary difficulty settings
    • Adds Trader commander
    • Adds Vala commander
    • Adds donkeys and backpacks to carry more gear
    • Adds reserve button for all mercenaries, only works when attacking, not when being attacked
    • Adds some new perks to vanilla backgrounds
    • Makes crises start later
    • Fixes AI for staves and slings
    • Adds legendary versions of all enemies when legendary combat difficulty is selected
    • Seer gets a hat, Scry, Teleport, Levitation, Teacher, Levitation, Crippling strikes, Nine Lives, Executioner, Bullseye, Dodge and Backstabber
    • Seer's icons, tooltips and sounds fixed for Magile Missile, Firefield, entice, stun, revolt, chain lightning, sleep
    • Warlock gains Brink of Death, Medical Ingredients and Medical Packages. Can hire gravediggers, graverobbers and widows to increase corpse loot
    • Warlock icons, sounds and tooltips fixed for Death touch, Enthrall, Miasma, Rust, Siphon and summons
    • Ranger gains Ranger armor, Mark Target, Piercing Shot, Big Game Hunter, Second Wind, Ammunition Bundles and Bindings. Evasion fixed, Nightvision changed
    • Ranger icons, tooltips and sounds updated for Guided steps, tripleshot, evasion, coordinated volleys
    • Noble gains Prepared for anything, Efficient Packing, Noble Killer, Convincing Barter, Bribe, True believer, Backstabber, Sprint, Student, Berserk, Headhunter and Crippling strikes
    • Noble sound and icons updated for push forward and hold the line
    • Berserker gains Infectious rage, Second wind, and significant stat boost, poison immunity fixed
    • Crusader gains Strict Sermons, Undead Killer, Tools Drawers, Tools Spares, Second Wind, Last Stand, Reach Advantage, Overwhelm, Throwing Mastery, Quick Hands, Crippling Strikes, Pathfinder and Bags and Belts
    • Blacksmiths and ironmongers gain perks for blacksmiths hammer
    • Butchers and fishwives gain perks for butcher's cleavers
    • Farmhands gain perks for pitchforks
    • Fishermen and beast hunters gain a net perk
    • Grave diggers and graver robbers gain perks for shovels and corpse finding
    • Lumberjacks gain perks for woodaxes
    • Militia gain perks for militia spears
    • Miners gain perks for pickaxes
    • Minstrels and troubadours can cast entice while wielding a lute, lute durability buffed, gains bash
    • Peddlers gain perks to increase barter
    • Poachers gain perks for shortbows
    • Shieldmaden gains perks for shields
    • Shepards gain perks for slings
    • Thieves and pickpocckets gain perks for knives
    • Nearly all backgrounds gain skills to help around camp
    • Player figurin changes based on commander
    • Chain hook skill added to chain, given to AI
    • fixes missing icons for slings, aimed rock, aimed pebble, tooltip and sounds updated
    • fixes missing cannibal event images
    • fixes zombies rising without heads
    • Fixes limb lopper double grip and icon
    • Fixes infintie training bug for back row
    • Makes spiders not inflict poison on characters who are immune (including monsters)
    • Stops recruitment over 27 bros to fix errors
    • fixes missing icon errors for rabble, cat and orc elites
    • Berserker can no longer be converted into a cultist, losing his stats
    • fixes formations mod stash size exploit
    • Fixes food tooltip showing double consumption rate
    • Makes all commanders loyal so they don't abandon themselves
    • staves apply daze instead of stun
    • slings to blunt damage instead of piercing
  • Version 0.9.5.1

    • Fixes crash when killing a nacho that has devoured a warlock summons
  • Version 0.9.5

    • Lowers contract difficulty floor, making early game contracts easier
    • Raises contract difficulty roof, making late game contracts harder
    • Increases player strength scaling, making late game harder
    • Makes contract pay scale with player strength, making early game contracts pay less and late game pay more
    • Stops rabble spawning mid game, and makes them spawn in higher numbers
    • Increase ambush strength on caravans
    • Increases rabble hp, initiative and defenses, lowers their xp reward
    • Removes most early game weapons from zombies, goblin fighters and thugs
    • Warlock zombie summons now alway spawn with full armor health
    • Reduced Warlock low tier zombie summon with no weapons chance.
    • Poachers can spawn with bows as well as slings now
    • Fixed error that would prevent Orc elites from spawning
    • Fixed error that prevented scenarios from working
    • Fixed tool consumption rate error (was increasing rate instead of decrease). Fixed tooltips to show correct repair time.
    • Fixes staves not working at two tiles
    • Decreases sling range, increases accuracy slightly
    • Makes female nobles skilled in ranged instead of melee, named Lady instead of Sir
    • Miasma, chain lightning, firefield, miasma set to ranged
    • Miasma and firefield reduced to two rounds from three
    • Firefield and chain lightning require a staff
    • Triple strike requires a ranged weapon
    • Triple strike buffed to 0.5 damage per strike
    • Discover location payout increased, decreased time before hint
    • Berserker commanders can no longer be converted into cultists
  • Version 0.9.4

    • Magic spell rework -Each magic spell has it's own base Min/Max damage
    • -Min/Max damage is increased for every point of initiative over 100
    • -Ranged magic attacks use Range skill for hitchance
    • -Melee Magic attacks use Melee skill for hitchance
    • Reworks Warlocks Wither, Rust and Deathtouch spells
    • Fixed Warlock Siphon giving health on attacks other than Siphon
    • Fixed being able to loot weapons off of Warlock summons
    • Berserk start gets 4 attributes with Stars
    • Ranger start removes two start companions (roster slots still available) and give Guided Step perk instead (everyone in battle gets free pathfinder)
    • Medical supplies for Warlock summons will not be used during any contract that provides provisions.
  • Version 0.9.3

    • Fix crash spawning heavy zombie xbow
    • Fix crash when ghouls eat summons
    • Fix warlock conservation perk. It now correctly reduces bone/carrion maintenance
    • Fix deathtouch to correctly use initiative to scale damage
  • Version 0.9.2

  • Version 0.9.1

    • Fix Berserker Rage stack not resetting after combat
    • Fix summon skill icon order.
    • Fix spelling mistakes
  • Version 0.9.0

    • https://www.nexusmods.com/battlebrothers/articles/6
  • Version 0.8.4.1

  • Version 0.8.4

    • Adds code to capture errors that are causing some corrupted save files - involves reported combats that don't resolve.
    • Fixes some description typos
    • Fixes barter modifier tooltip
    • Adds version tag to log file
  • Version 0.8.3

  • Version 0.8.2

    • Fix last remnants of stuck AI combat
    • Noble commander is properly male now
    • Berserk in party start incorrectly had vet perks every 3 levels. For new starts, it is 2 levels now
    • Peddler background now adds +10% to contract payouts and a bonus to buy and sell prices in the market.
  • Version 0.8.1

    • Fixes broken barber shop
    • Adds new berserker face/hair/beard - compliments of @karl
    • Fixes a couple misgender description typos and weapon name/description typos
    • Adds cleaver mastery perk to warlock perk tree
  • Version 0.8.0

    • Fixes all known and reported crashes
    • New low level enemies (Bandit Rabble) weaker than thugs
    • New low level weapons: hammer, hoe, scythe, shiv, shovel, sickle, sling, staff, tipstaff, wooden pitchfork and wooden spear. Each spawns near the appropriate industry.
    • Seer, Warlock, Berserker, Ranger, Noble and Crusader all reworked - New perk trees and new perks
    • Classic 3 Companion Bro start added (Legends world minus the commander)
    • Custom icons for female backgrounds
    • Deliver goods, Escort Caravan, and Discover location contracts now give an XP reward as well.
    • Veteran perks every 2 levels for commanders, every 3 levels for companions
    • Added sound effects for new perks and weapons
    • New recruitable Inventor background. Has events that add prosthetic body parts that alleviate various permanent injuries.
    • New recruitable Shieldmaiden background. Female warrior - (background still WIP - will have new perks and abillities in future releases)
    • New Cannibal background - Received from event. Can add food stuffs from fallen victims (Ewww!). Can also corrupt any butchers in the party
    • New Vala background - Received from event. She can add Rune effects to a brothers equipped weapon. Runed weapons have increased damage and endurance.
    • Improved Coin, Medicine, Tools, Food, Party and companion tooltips (check out the new images)
  • Version 0.7.3

    • Fix for combat start crashes
    • Fix for Commander flag not getting saved (Campaign lost permadeath upon campaign load) - Requires new game to fix
  • Version 0.7.2

    • Fix for crash upon entering settlements
    • Adds a half size ammo, tools, and medicine to the market places (bug that will add the full amount to inventory is being worked on)
    • Changes the spawn difficulty to have easier early start spawns and more difficult late game spawns
    • Game speed while camping increased by 25%
  • Version 0.7.1

    • Fixes forever combat bug. Save game compatible. Just give combats a few ticks to resolve.
  • Version 0.7.0

    • Fixes new campaign lock up when updating simulation cycles
    • Fixes len.0 crash when generating new campaign maps
    • Fixes Coordinated Strike perk
    • Fixes Stun perk crash
    • Lots of perk tooltip, icon and description fixes
    • Adds new InsectSwarm Perk to Warlock
    • Adds new PushingForward perk to Berserker, Noble and Seer
    • Adam's Mod Hooks v10 are being used to work around decompiler issues in a few files
  • Version 0.6.0

    • Female heads fixed to align better and be less blurry. There are half as many now, but they are twice as good.
    • Noble is now a man, starts with Rally, has recruit skills in party. This is consistent with his role, and makes party OP as requested. Hold the line fixed (spelling error kept the effect from applying)
    • Seer is more female than ever, starts with Daze, gained Rebound, Sleep skill should work more reliably. Start is slightly easier.
    • Crusader starts with rebound, gained fortified mind, shield expert, polearm mastery, nimble, killing frenzy and inspirational leadership. Buff to resolve, gains stars in melee attack. Can only recruit 20. This responds to feedback that he was a cross of fighter and leader, but bad at both.
    • Warlock starts with wither, gained rebound and killing frenzy. Should make the start slightly easier.
    • Ranger starts with pathfinder, gained Crippling Strikes, Debilitate, Rebound, Devastating strikes, and a new skill Coordinated Volleys. Can only recruit 20. This brings damage output ocloser to berserker.
    • Berserker gained rebound. Can only recruit 14. This is in response to feedback that beserker is OP and shouldn't play well with others.
    • Each character has their starting skills highlighted in the tree so you can see what they begin with
  • Version 0.4.3

  • Version 0.4.2

    • Reduced max factions to 6 and Settlements to 30. Crashes and failed map generation were more prevalent with higher numbers
    • Fix for loading save games that had a large number of factions (thanks gwtwind for pointing out the fixes)
  • Version 0.4.0

    • Rescaled roster perk upgrades to make earlier and later decisions of roster size more important
    • Fixed wither and daze perks
    • Removed upkeep from commanders.
    • Each commander has a primary and secondary stat star
    • Commanders now have tool, health, stash and movement modifiers
    • Fixed contract crashes that had you following footprints
    • Fixed bug in missing hand injury
    • Fixed typo in entity blood brush and removed beards from females that would cause not being able to enter settlements
    • Improved the information given when selecting new start compaign
    • Removed mountains, forests and swamps from map config options. Those were the culprits on the map generation stability.
  • Version 0.3.0

    • balance pass on commander upkeep, levels and rosters
    • fixed tool usage bug
    • roster upgrade scaling change (small upgrades at lower perk tiers, higher upgrades at higher tiers)
    • fixed Wither bug, added to necro tree
    • fixed crash on commander death during caravan contract
  • Version 0.1.0

    • Fixed typo in perk names. (icons should show now)
    • Warlock and Witch loose starting skills (not working as intended)
    • Crusader gets a mDef buff, Berserker gets mAtt buff.
    • Party start - each member has their own name now.
This entry was posted on 15.09.2019.